Agile Business Analysis Bootcamp

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Training Game (Process Mapping)


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Overview: Players assume the role of business analysts, skilled professionals who excel at analyzing complex problems and creating effective solutions. They compete against each other using a deck of cards representing various business analysis techniques, tools, and strategies. The goal is to outsmart opponents, build successful projects, and rise to the top as the ultimate business analyst.

Game Mechanics

When a player fulfills all the requirements of a Project Card, they complete the project and gain points based on the project’s difficulty and rewards. Completed projects can provide additional benefits, such as drawing extra cards or disabling opponents’ abilities.
Business Analysis Tasks and XP System
Task
Card Used
XP Earned
Additional Notes
Gathering requirements from stakeholders
Requirement Gathering
Moderate Level: 10-15 XP
Understanding stakeholder needs is crucial.
Conducting a SWOT analysis
SWOT Analysis
Difficult Level: 15-20 XP
Rewards significant XP due to its strategic importance.
Creating a project plan
Project Planning
Difficult Level: 15-20 XP
Substantial XP for effective planning.
Conducting a data analysis report
Data Analysis
Difficult Level: 15-20 XP
High XP for thorough data evaluation.
Facilitating a workshop or meeting
Facilitation Skills
Moderate Level: 10-15 XP
Considerable XP for effective facilitation.
Presenting findings and recommendations to stakeholders
Presentation Skills
Moderate Level: 10-15 XP
Notable XP for impactful presentations.
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XP Bonus

Players can also earn bonus points for using cards with specific abilities or traits to complete tasks:
Efficiency Boost: +3 XP bonus for completing tasks within a shorter time frame.
Expert Analyst: +2 XP bonus for specific tasks aligned with the player's expertise.
Collaboration: +2 XP bonus for teamwork-related tasks.
Innovation: +2 XP bonus for finding creative and innovative solutions.

Endgame and Additional Challenges

Mini-goals (sample)
Author
Upvotes
Done
Are there any blockers or dependencies to this launch?
When are we expecting to launch?
Have we considered user testing?
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The game ends when one player reaches the required number of experience points, at which point they are declared the winner. This goal encourages players to not only collect powerful cards but also to think strategically about how to use them to complete tasks and earn experience points.
In addition to the main goal of accumulating experience points, players can also compete to complete various mini-goals or tasks within the game, such as:
Collecting a certain set of cards
Winning a certain number of matches
These mini-goals could offer additional rewards or incentives for players to keep playing and improving their skills.
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